a pixel art fighter game, written in zig, built with raylib.
i work on a lot of projects, ranging across a wide variety of areas and technologies. below is an "at a glance" style set of tiles to get an idea of what i've worked on before.
a simple math multiplication test with transitional animations.
editing graph data visually.
2.5D game with a claw machine interaction.
a pop counter OBS overlay for BTD6.
canvas overlay editing with an integration to OBS websockets and syncing overlays into scenes.